Market read

ANANTA · 3 markets read separately.They came back with the same objection.

We modelled how players in South Korea, France and Spain receive games like ANANTA, reading each market only against its own players. Built from the public store page and from real player voices about comparable titles. Nobody at the studio told us anything.

Naked Rain StudioActionAdventureFree to playRelease 15 Jan, 20273 markets

About the game

What ANANTA is.

Welcome to ANANTA, an Urban Open World RPG. Play as a variety of characters and explore everything from bustling business districts and hidden alleyways, to quiet tea towns and buzzing old streets. Rub shoulders with a wide-ranging cast of intriguing characters as you assemble a team all your own.

From ANANTA's store page, as listed on 1 September 2026.

Where they agree

Players of games like ANANTA agree across every market we read.

Each line below paraphrases a different market's players, talking about comparable titles. Nothing connects them except the store page and the shape of the thing being sold. That is the finding: the concern is not a quirk of one market, it is the frame all of them use.

Trash optimization, choppy action

South Korea

Really fun but so much farming, it breaks the pace

France

You land hits and the bar doesn't drop, enemies don't even flinch

Spain

South KoreaStrong pull for exploration and action

ThumbsDiceBearhttps://www.dicebear.comhttps://creativecommons.org/publicdomain/zero/1.0/„Thumbs” (https://www.dicebear.com) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)

“The two-city anything-goes pitch is tempting, but if it's Ubisoft-wide with repetitive content, I won't last a month. Pre-launch means I'll wait to see optimization and actual volume first.”

Simulated voice, modelled from real South Korea player voices

+0.72
How South Korea received games like ANANTAFrom 100 player voices about comparable titles. A record of what happened to them, not a forecast for this game. Tested range +0.03 to +1.00.

What players of comparable games said

Open-world depthLots to do but shallow depth
City exploration freedomJust stealing cars, shooting, weaving through streets is fun
Optimization concernTrash optimization, choppy action
Character varietyVariety in character development is satisfying fun

What ends a recommendation here

The first session fails
54%
Polish and stability
50%

The tick on each bar is the typical market.

FranceThe urban vibe pulls them in

ThumbsDiceBearhttps://www.dicebear.comhttps://creativecommons.org/publicdomain/zero/1.0/„Thumbs” (https://www.dicebear.com) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)

“The nocturnal urban vibe speaks to me instantly, but I'm waiting to see how many districts are actually playable and not just scenery. If it's another gorgeous world with three activities on loop, I'll skip even if it's F2P”

Simulated voice, modelled from real France player voices

+0.56
How France received games like ANANTAFrom 100 player voices about comparable titles. A record of what happened to them, not a forecast for this game. Tested range −0.13 to +0.89.

What players of comparable games said

Living urban atmosphereEach district has its own personality, the city truly feels alive
Grind concernReally fun but so much farming, it breaks the pace
Limitless explorationIf you can see it, you can go there, the freedom is total
Aging combat systemsThe combat system has aged a bit, it lacks fluidity

What ends a recommendation here

The first session fails
73%
Polish and stability
67%
Marketing overpromise
59%

The tick on each bar is the typical market.

SpainThe open world pulls

ThumbsDiceBearhttps://www.dicebear.comhttps://creativecommons.org/publicdomain/zero/1.0/„Thumbs” (https://www.dicebear.com) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)

“They're selling me a world with no rules, but if combat is like Skyrim where you hit and nothing happens, I'll get bored fast. Open worlds feel super empty when you leave the main city.”

Simulated voice, modelled from real Spain player voices

+0.80
How Spain received games like ANANTAFrom 100 player voices about comparable titles. A record of what happened to them, not a forecast for this game. Tested range +0.11 to +1.00.

What players of comparable games said

Weightless combatYou land hits and the bar doesn't drop, enemies don't even flinch
Empty open worldCities full of life but the open world looked dead
Role freedomLets you be whatever you want with the same character
Confusing progressionYou have no idea what they're asking or you're missing things you didn't know about

What ends a recommendation here

The first session fails
63%
Polish and stability
59%

The tick on each bar is the typical market.

Quick answers

ANANTA at a glance.

When does ANANTA come out?

Its store page listed a release date of 15 Jan, 2027 on 1 September 2026.

How much does ANANTA cost?

ANANTA is free to play, according to its store page on 1 September 2026.

Who is making ANANTA?

ANANTA is developed by Naked Rain Studio and published by NetEase Games.

What do players in South Korea think of games like ANANTA?

Players of comparable titles there talked most about “Open-world depth” and “City exploration freedom”. They received those games at +0.72 on a scale from −1 to +1, across 100 player voices. That is a record of comparable games, not a forecast for this one.

What do players in France think of games like ANANTA?

Players of comparable titles there talked most about “Living urban atmosphere” and “Grind concern”. They received those games at +0.56 on a scale from −1 to +1, across 100 player voices. That is a record of comparable games, not a forecast for this one.

What do players in Spain think of games like ANANTA?

Players of comparable titles there talked most about “Weightless combat” and “Empty open world”. They received those games at +0.80 on a scale from −1 to +1, across 100 player voices. That is a record of comparable games, not a forecast for this one.

How this was made

How we read ANANTA. Nobody at the studio told us any of this.

Read on 1 September 2026 from public player voices about comparable titles, and from the store page. It is a read on 3 markets, using this title as the worked example.

The record is dataEach market's number is how real players there received comparable titles, on a scale from −1 to +1. A record of what happened to those games, never a forecast for this one.
The deviation is measuredHow often a complaint ends a recommendation is computed per market against the typical market, across those with enough classified voices to compare.
The voices are simulatedThe lines under each topic paraphrase real players of comparable titles, named where the source was verified. The single voice at the head of each column is a simulation grounded in them, and it is labelled as one.
What this cannot tell youNothing here measures this game, because the read never saw it. Treat the concerns as the argument to prepare for, not a verdict.

Is this your game?

We built this from public data, without asking. If you work on ANANTA and you want the full read, want something here corrected, or want this page taken down, one line from you is enough and we will act on it the same day.

Compare 29 markets yourself

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